A decent specimen of the 1980's dungeon crawl. The objective is to cross under a mountain range, but collecting treasures gives extra points. Two-word parser with a small vocabulary and no EXAMINE command.
Randomized combat that's usually but not always avoidable. Ample opportunity to render the game unwinnable.
Consulting the room-based HELP text is essential to solving some puzzles.
Rating: **
Reviewed by Carl Muckenhoupt (22 Feb 2003)
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